Playful Platypus Business Ops
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Inviting a team member

Bring a helper, partner, or employee into your workspace. Inviting is done by the account owner or an admin.

Send an invite

  1. Go to Team. Under Invite a teammate, enter their email and pick a role (Member or Admin).
  2. Click Create invite. We email the invitation and give you a shareable link you can copy — handy if email is slow or you'd rather send it yourself.
  3. They open the link, sign in (or create an account) with that same email address, and confirm Join {your workspace}.

Invite links expire after 14 days. For any pending invite you can Copy invite link again or Revoke it.

The "Invite a teammate" card with email + role and the Create invite button

Roles and what they can do

  • Owner — you, the account creator. Full control, including billing and deleting the account. (There's one owner; it isn't a role you assign.)
  • Admin — can manage the team (invite, revoke, remove people) and use the workspace fully. Can't touch the account danger zone.
  • Member — full day-to-day access to the workspace, but can't manage the team.

Seats and your plan

  • Every plan includes at least 2 seats, so your first teammate is free. The invite card shows "X of Y seats assigned."
  • A pending invite holds a seat until it's accepted or revoked — so you can't accidentally over-invite.
  • Need more than your plan includes? At the cap you'll see: "You've assigned all N seats — add another for $8/mo to grow your team." Adding seats never locks anyone out; existing members always keep their access.

The seat counter / "assigned all N seats" banner on the Team page